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 Post subject: Ideas for new attributes
PostPosted: Sun May 20, 2018 5:53 pm 
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Joined: Sat Mar 07, 2015 11:33 am
Posts: 155
League: Atlantic
Team: Death Valley Warriors
Following on from the SOI there could be some new attributes flying around next season. One looks like it could improve coaching chances in a similar way to elite and quality players (although is sure to be watered down if it's a permanent attribute).

Let's here some ideas about possible attributes, positive/negative and joke ones are welcome too.

I'll start you off on another one about coaching...
An attribute which allows a player to pop more than once (and possibly no more than twice) per coaching turn. This could allow the coach to give more cps to the player knowing that the cps after the first pop won't necessarily be wasted and can help to rush a player to maximum pops for the season. Could be a temporary or permanent attribute.

I'm guessing some of the suggestions will be too hard to code, but if R and R like what you've said and it's doable, then you might have your own attribute :)

Cheers

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PostPosted: Thu May 24, 2018 2:28 pm 
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Joined: Tue Jul 29, 2014 2:49 pm
Posts: 131
League: Empire
Team: Hobart Hurricanes
Anyone in favor of the Sam Bradford special? The INJURY PRONE negative attribute?

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PostPosted: Thu May 24, 2018 2:57 pm 
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Highschooler

Joined: Sat Apr 21, 2018 9:20 am
Posts: 7
League: Empire
Team: Tomahawks
A Versatility trait for allowing offensive linemen to play out of position with no or reduced penalties. This switching of offensive line positions does happens in the NFL so it has a realism factor. It could also be used for safeties and cornerbacks potentially.


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PostPosted: Fri Jun 29, 2018 7:15 am 
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Joined: Sat Mar 07, 2015 11:33 am
Posts: 155
League: Atlantic
Team: Death Valley Warriors
Actually think both of these suggestions make for good attributes. Certainly would make you think twice if you were drafting a L9 elite who was injury prone...

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